Killing floor 2 weapons stats list11/29/2023 ![]() ![]() Parry is when you block right before the attack hits and a green circle explosion happens. Parry gives a 40% DR to EVERYTHING! for 10 seconds when successfully parrying any zed attack. Also removes the screen blind from bloat bile. Helps you survive longer by simply being passive. With this perk you have a flat 40% DR (60% for siren screams and bloat puke) at level 25. Flat 25% more damage resistance with another additional 20% for siren screams and bloat puke (bringing it up to 40%).For zerkwalling though, go vampire as there really isn't much killing to be done for you and you need the sustain since you have all the zeds aggro. However if you are new, vampire is probably a better choice if you aren't able to perform combos well and are still learning the ropes. Prevention is better than cure and all that. Personally I run butcher since I can sustain myself just fine with skirmisher and the faster takedowns and combos help a lot. Helps reach certain breakpoints on combos as well as make takedowns easier with the nailgun.įinal Verdict: This is kind of a mixed bag. Simple 20% damage boost and 20% swing speed.Unfortunately the downside is that it makes it harder to perform some takedowns and combos since you do not meet the necessary breakpoints. Useful to take some load of the medic who can now focus more on others. You also swing your melee attacks 20% faster turning you more into a blender. Not much at first glance, but remember, since you have the most DR, that 4hp translates to A LOT of hp gained. This perk grants you 4hp per zed that you kill.For zerkwalling though, since you have all the zeds attention, dreadnaught is far superior since the medic really has only one person to focus on (you). Most of the time I still recommend skirmisher even when a good medic is around since it allows him to devote more time to helping other teammates instead of just focusing on you. The 2hp can be converted to about 5-7hp! for other classes.įinal Verdict: Grab skirmisher for normal games and pick dreadnaught only when you are absolutely sure you can trust your medic or zerkwalling. ![]() Since you have access to the most damage resistance (DR) ingame. The 2hp per second is constant and racks up a lot over the total course of the game. This perk pretty much nullifies all but the most heavy attrition damage as well as make you the in game Usain Bolt (20% more movement speed, 25% when sprinting), meaning you can easily zip around and catch up if there is something that went past you.
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